Feel free to get in touch anytime by E-Mailing admin@healingprocessgame.com . Thanks!
_____________________________________________________________________________

---------------------------------------------------------------------------
#040. Predictable Criticism
November 30th 2017 18:51, (Tokyo)

---------------------------------------------------------------------------

So I had some predictable criticism from someone who disagreed with my point in the Q&A video about Ďshort gamesí by Indie Developers.

I do think you are bit harsh to "short" projects. Volume alone shouldn't be the measure of value of something. I had awesome experiences with some short projects, and diametrically poor with some ill-conceived content beasts.

Firstly, I am aware my opinion isnít popular, that doesnít really bother me Ė all it says is how I am going to go about making my Ďbeastí of a project. I didnít claim volume alone was the measure of something, I just said that having a lot of space for more content is a good thing. A game that might take years to complete with lots of content is more appealing to me, as I feel I can go a lot more in-depth with character development, make the progression of the story more engaging and rewarding, and create more characters for Charles to interact with, giving us more information about Charles and how he (and also how we) react to certain situations. The player will get attached to Charles, hopefully Ė and the decisions they make, and the decisions that are also out of their control will be more meaningful if they have invested a lot of time. I understand this makes fine-tuning the quality a long and arduous process, but thatís life. Iím here to make something with blood sweat and tears, something over a long period of time. I understand content needs to be good. For that reason I don't even consider it 'content' if it isn't good. That would be 'filler'. So by 'content', please do understand I mean 'well thought out and developed ideas and material'.

The response came:
I agree that a bigger and more ambitious project in actual development (not counting people with pipe dreams who still didn't move on from the paper and actually began doing something) is a good indicator of serious dedication and quality of end product, and that something bigger is definitely more challenging to create, but in essence, I don't think it's any guarantee of quality or value for the consumer/player. A talented person might be able to create a really special experience for a user within a month, and someone who really doesn't have talent or is self-deluded (is unable to reflect on himself and improve) might spend his whole life making a game that turns out to be a painful ordeal to anyone who decides to touch it. It's definitely sad, maybe a bit unfair, but effort really doesn't mean quality, because it can be misguided in so many ways.

I am not making something that is a guaranteed enjoyable game for all players. I am making a game which is honest to the process I have devised and expresses the way I want to make it. That might not appeal to all people Ė but it will appeal to maybe 5% of gamers? Or 1%? Or 0.01%? Thatís great. Games with a cult following usually have much more of a personality in my opinion, or rather - a unique outlook that interests me. Letís look at some of my favourite films ĎAngelís Eggí, ĎNeo Tokyoí (Meikyuu Monogatari) or ĎGinga Tetsudou No Yoruí. Heard of them? I didnít think so- but it doesnít matter. On the same note, my favourite game is a game that many people know and love - ĎFinal Fantasy 8í, which I have hammered on enough about. However, people have massive gripes with FF8. Many people hate the drawing and junction system, many people donít like the whole focus on the love story aspect of the game, and if it didnít directly follow FF7, and if it were not a Final Fantasy game, it probably wouldnít have found the success it did. It is quite commonly known as the black sheep of the PSX Final Fantasy games. Now, I have found these films and games which speak to me, and if 1000 people like my game throughout its entire existence and relate to what I have created, then that makes me happy that 1000 people in the whole world can relate to what I am trying to make.

I am making the game for those who appreciate it. I am not here to collect a lot of people who agree with me, if my current 530+ followers on FaceBook dropped to 5 followers, it wouldnít change anything for me (up until last month, I had been working on the game for 3 years with about 60 followers). I appreciate all of those following me, if they like my work. If not then they are free to unfollow, I am not a prison guard forcing people to stay here in this ordeal of a world I'm creating. If people have suggestions, I am willing to listen Ė but I will only implement them if I think they are good and will enhance the way I see HP:T with the current themes. Saying that, if we had a vote and every single fan thought that an idea against my (artistic) vision of the game was good, and I didn't - I wouldn't follow the advice of the fans. I am not here to bend my vision to the project to things that simply don't fit, and as it is my story I am the only one who knows what fits or not. This isn't something that's up for debate.

Constant refinement of a product doesnít necessarily mean more fans, but in my opinion it almost always shows humanity and value in a project. Hey even if people donít like it, if they can say Ďwow, I can see how much effort went in to thisí, that will also make me happy.

One thing I would like to convey to the person criticising my way of going about the game is, at the very least please donít think I havenít thought a lot about what Iím doing. I personally wouldnít be proud of a short game that Iíd created, I want to do more. Thatís all. I want to do something great despite being a solo developer and I want to show others that itís also possible and worthwhile even if itís a huge, and almost impossible task. Hey, Iím making it Ė itís going well, and I donít any issue with that.

So, thank you for the feedback very much, I am very grateful for it as bouncing off the feedback will help me show my personality and define my game a bit better.

Edit: And as a final note - I understand I can come off as 'defensive', but don't worry, I'm not necessarily offended I am just strongly principled about video games for some unknown reason haha :). I am defensive to the extent I consider an unfinished game or song like my baby, pretty crazy I know but hey you're the one reading :)

Thank you!

Sam

_____________________________________________________________________________

---------------------------------------------------------------------------
#039. Q&A Video and Competition Winner Announcement Up!
November 29th 2017 22:20, (Tokyo)

---------------------------------------------------------------------------

Hey!

Video's up. There are two lucky winners announced at the end. We'll have another Q&A at 2000 FB likes, with more winners. So if you didn't win this time, share the game page around for another chance to win next time!

If I forgot to answer your question I apologise, it's just because I am disorganised. Let me know I missed it and I will answer the question next time.

Answering the Q&A solidified some ideas and principles I have about making the game and it was helpful for me to arrange my thoughts. Thanks everyone, let's do it again soon!

As always, see you again tomorrow!
Sam

_____________________________________________________________________________

---------------------------------------------------------------------------
#038. Molars Out & Re-editing
November 28th 2017 20:24, (Tokyo)

---------------------------------------------------------------------------

Hey, the Q&A video is on its final render and I'll upload to YouTube once it's done... it's a big file so it will probably take a while to upload, my apologies for the wait guys.

Yesterday I had my molars taken out and it was pretty painful as a) they'd fallen over (or never stood up) and b) they were completely buried under the gum! So I had my mouth cut up a bit, no big issue o.o; the pain killers did wonders for it though and I can barely feel it now. Needless to say it made the final overdub recording a bit hard to do and I sound quite miserable and sorry for myself.


Thanks!

Sam

_____________________________________________________________________________

---------------------------------------------------------------------------
#038. Song Plan, Q&A Video.
November 27th 2017 23:39, (Tokyo)

---------------------------------------------------------------------------

Hey!

I'm still wrestling with the massive Q&A response video, it'll be here soon.
In the mean time I have a bit of a riddle. What do you make of this image?


Let me know! I'll reveal what it's about afterwards, if I get enough of a response ;)

Thanks to everyone who answered the question to the last blog I have decided to focus on bringing
a) more random thought videos in front of the camera
b) more speedpainting of pixel art / levels
c) more gameplay footage

so thank you for taking the time to answer.

I will make an effort to supply videos over audio content from now on.

I'll update again in a few hours about the Q&A video.

Sam

_____________________________________________________________________________

---------------------------------------------------------------------------
#037. Final Edits (computerís dying!)
November 26th 2017 22:21, (Tokyo)

---------------------------------------------------------------------------

Hey, finally doing the final edits to the Q and A video. It took a while but itís nearly here. I set my cameraís resolution too high and ended up with about 20Gb of footage which is definitely a mistake I wonít make next time!


A quick question for you all! Please reply :) ( admin@healingprocessgame.com ),
Of the following, what do you prefer?
1) Videos about making music
2) Videos with gameplay / game mechanics
3) Speed Drawing Levels
4) Speed Drawing Art
5) Random videos of just speaking my mind

Let me know! (or even better, rank them in order of which you prefer!)

Thanks!

Sam

_____________________________________________________________________________
_____________________________________________________________________________

---------------------------------------------------------------------------
#036. Competition, recorded but...
November 25th 2017 20:51, (Tokyo)

---------------------------------------------------------------------------

Hey guys, so I recorded a video for the competition tonight, however I am afraid only half of the audio recorded :(
The first half of the audio from the questions was overwritten when I powered off and on my mixer, I accidentally recorded over the same track from 0:00 again. For that reason I am going out at 6am to get the rest of the video recorded.

The video files below have no audio:

Itís a real pain in the ass but as the Japanese say Shou ga nai, or Ďit canít be helpedí, and I need to power through and get on with it!

Iíll upload it as soon as Iím finished editing. Thanks for understanding!

Sam

_____________________________________________________________________________

---------------------------------------------------------------------------
#035. Competition, last chance!
November 24th 2017 20:51, (Tokyo)

---------------------------------------------------------------------------

Hey everyone!

If you havenít E-Mailed me your question to enter the competition (win a free copy of the game upon release + a character with your appearance and story / quest in the game then thereís still time!)

If this timer is still counting down, you have time to send in a question!

Competition Entry Requirement: Send a question about the game or game development, or about me in general to admin@healingprocessgame.com
Competition Prize: A free copy of the game upon release + a character with your appearance and story/quest

I am currently in the middle of speedpainting an area in Suidobashi that Iíll uploadÖ as soon as itís done. Check it out!


Right, get your questions in and I will answer them all on video and announce the winner at the end!

See you later!

Sam

_____________________________________________________________________________

---------------------------------------------------------------------------
#034. Working on a speedpaint! +A wyrd on Slynyrd.
November 23rd 2017 22:52, (Tokyo)

---------------------------------------------------------------------------

Hey everyone,

Iíve been working on a speedpaint of a combination of images from Suidobashi, Tokyo to bring you some nice scenery to look at. Iíll be finished by tomorrow.

In the meantime if youíre expecting some eye-candy I can recommend Slynyrdís ĎPixelcastí series on YouTube HERE.

Go subscribe to him and become a patron if you want to support his work (Patreon links in his video's description). I did! Keeping unique works of art like his will truly will help real artists and innovative games stay alive, which will be a good ripple effect for everyone. Go support him for a brighter indie tomorrow!

This guyís art is the kind of breathtaking that makes you think Ďoh I just want to throw away all of my stuff and make art like this!í. Donít worry I wonít though! :)


Anyway Iím speedpainting now, leave me be! See you tomorrow :)

Sam

_____________________________________________________________________________

---------------------------------------------------------------------------
#033. Next Painting!
November 22nd 2017 20:51, (Tokyo)

---------------------------------------------------------------------------

Hey everyone,

as the painting with the castle in front of the moon was so popular, Iíve decided to expand upon that scene and create a brand new painting in the same theme. Either that new art or the previous sky castle art will be used as the main art for the game. People really seemed to like the initial art and itís gained over 460 likes on Facebook which is really crazy!

I sketched out a very rough plan of what the new art could look like on paper before I start painting it. It reveals a little bit more about the scene without ruining the story too much. It should leave you with more questions than it answers.

Iím currently in the middle of speed painting a level scene from Suidobashi, which is taking up most of my time but I have found itís very important to share with you what Iím doing and that allows for more meaningful updates.


Iíve got a lot of work to do. See you again tomorrow!

Sam

_____________________________________________________________________________

---------------------------------------------------------------------------
#032. Composing Outside: Suidobashi!
November 21st 2017 23:59, (Tokyo)

---------------------------------------------------------------------------

Hey everyone,

Sorry for the delay! It took a while to get this one out. Firstly I must say if the music at the end doesnít sound very well mixed thatís because itís not. Itíd be better to listen with ear / headphones than on speakers for that one.

I went out in Suidobashi to create some music for the game. I found there were lots of pregnant mothers and families there, and a lot of entertainment sources. Despite being in the centre of Tokyo, it was quite a relaxing place despite the large amount of attractions and gimmicks. I had a fun time writing this piece and find itís quite meaningful. Once the piece is finished it will be at least 3 minutes long before it loops, but I really wanted to share the initial version with you.

Skip to 6:37 to hear the track, if you arenít interested in my ramblings! If it sounds bad, please listen on headphones, I haven't had time to mix the rough version properly.


As always, Iíve got a lot of work to do, so Iím going to be off now. See you again tomorrow!

Sam

_____________________________________________________________________________

---------------------------------------------------------------------------
#031. Quick Competition Update!
November 20th 2017 19:01, (Tokyo)

---------------------------------------------------------------------------

Hey guys. Just a quick update to let you know I've had about 25 questions from 15 people so far. They're really good!

Asking more questions doesn't improve your chance of winning though!

If you are wondering how the winner will be chosen, it will be random from a hat (or cup or something) at the end of the Q&A video. If you're interested in the competition to win a copy of HP:T upon release, and don't know what I am talking about, go back to the previous page of blogs and read #30 okay!

A big thank you to all the new mail list followers, I have some nice new stuff to show you tomorrow!

See you again tomorrow.

Sam

Click here to view older posts! (Entries #21-30)

<<< Go to newer entries          Entries #031 - 040           Go to previous entries >>>