Feel free to get in touch anytime by E-Mailing admin@healingprocessgame.com . Thanks!
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#080. Biking Mini Game?
January 10th 22:54, (Tokyo)

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BIKING MINI GAME IS IMMINENT. Also, new furry friend is imminent. I swear it's not a Mimiga *rethinks design*.




:p
Sam

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#079. A New Inspiration (Yamamoto Takato).
January 9th 21:11, (Tokyo)

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I have recently been looking into Japanese artists. As the game has elements of both the west and Japan, there is a need to expand my knowledge of the illustrators here.

Yamamoto Takato I started looking for Japanese illustrators with dark imagery, and came across Yamamoto's work. He has been active from 1991-present professionally and is a member of the Tokyo Illustrators Society, and the International Ukiyo-e Society (go google Ukiyo-e to find out more about that art style).



Here's a piece of Yamato's work. You should go visit his website here if this interests you. This is the kind of inspiration I want to be led by while making Healing Process: Tokyo and I hope looking at this kind of art will help me to bring out the darker aspects of the story. Themes of being close to death and seeing the positive side of negative events. Not only that, but also how one behaves after the death of a loved one.

Sam

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#078. Tell me what makes a great game?
January 8th 23:13, (Tokyo)

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Tell me what makes a great game? Because I sure don't know.

Rambling ensues:


If you have any ideas, drop me an E-Mail at admin@healingprocessgame.com !

Thanks!
Sam

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#077. A Fateful Encounter.
January 7th 19:14, (Tokyo)

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I had a fateful encounter today.

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#076. The Search for 'What Makes a Great Game' Part 2
January 6th 19:07, (Tokyo)

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So I am in search of what makes a timeless game. What do you think makes a game great? One way to measure a great game is to see whether it has stood the test of time or not.

There are huge Hollywood movies that have stood the test of time, and huge Hollywood movies that, although they were famous upon release, their low quality has left them forgotten to time. Games operate very much in the same way, although arguably, a great game has more potential to stand out in my opinion.

Let's take a look at earthbound/mother - these games were absolutely panned upon release, and look at them now. Ever growing cult classics. People still draw art of these characters, people still discuss theories and ideas about the game in fan-fictions and forums. Games like these games are ALIVE. They are still loved and still sell copies to this day. How can you make something like this? It's simple. Make something unique. Don't copy others for the majority of your game and stand out. As time goes on, word of mouth and pure pushing of a project you believe in will get it noticed. Make the most of the limitations you are working with. Be creative, tell a story in a way that hasn't been done before, do something quirky and unique with a game mechanic and keep striving to make something you love.

There are thousands of forgotten high budget games, and there are gems like Earthbound which were panned upon release. What type game are you aiming to make? What type of game is HP:T? Hopefully one brimming with creativity, sweat and tears.

That got a bit heavy,
I'll see you tomorrow!

Sam

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#075. The Search for 'What Makes a Great Game' Part 1.
January 5th 23:22, (Tokyo)

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Hello everyone,

I have been thinking recently about what makes a great game. There are several things that make up a game. The core mechanics, the overall ease of gameplay and the way the player interacts with the game, the visual design, art and sprites / models and the atmosphere created by sound and music.

Some great games are born having almost no music at all (Abe's Exoddus/Oddysey). They use sound as a game mechanic, the spoken interaction between the main character and the other Mudockons is one of the main features, so I suppose their overlooking the music was so they could develop tension with the environmental sound and the speaking portions of the game. Abe's Exoddus is one of my top 10 favourite games, the best rendition of the Oddworld games being on the PSX. I wouldn't recommend the newer games or remakes as they have used lighting from graphics, where the old games created the levels from graphics and then drew lighting etc. on top, which looks incredible. Here's a video of Abe's Exoddus played by YouTube user Sam Locke:


So Abe's Exoddus, a fantastic game which I believe had some team members of 'Another World', just take a look at the animations and compare the actions to Abe's Exoddus, the leech things... the walking animation, even the level layout are so similar. This kind of level layout has been a massive inspiration to Healing Process: Tokyo.

So yes, this is one game that I consider near damn perfect and it doesn't even have music! So, a game doesn't need to feature every single element for it to be worthwhile...

I'll take a look at another game next time and fill you in(up?) with my thoughts. If you have any thoughts of your own hit me up at admin@healingprocessgame.com . I often receive E-Mails from people with their thoughts about my blog and their thoughts towards games. It's really nice, I hope it's something I can do indefinitely.

See you tomorrow,

Sam

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#074. New Formatting for E-mail Updates
January 4th 16:52, (Tokyo)

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Hey everyone!

I've updated the E-Mail update formatting to make everything more homely. I hope you like it!

There's social media links at the top and contact details for me at the bottom too.

This will be the default format from now on, so please let me know if anything looks bad as it will be sent out every day! I think I'll update the banner image every few months. If you've not signed up to the newsletter you can do so at the top of this page, or here. Thanks!

Sam

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#073. Inspirational Photos
January 3rd 21:21, (Tokyo)

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Good evening from Tokyo!

I was sorting through the 30,000+ photos I've taken in Tokyo in the last year and thought I would share some here!
Some of these images will directly inspire the game:


See you again tomorrow!

Sam

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#072. Trying to Draw Industrial Stuff...
January 2nd 15:16, (Tokyo)

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Hey everyone!

I hope the new year is treating you well and your new years resolutions have been effective for more than the first few hours!

I've been working on...

This!:





It's still at a very rough stage. It's kind of an industrial section of a level inspired by the Akira artist Katsuhiro Otomo's work in the movie 'Neo Tokyo'(awesome), you can see a screenshot I took from it here:




I'm going to make an effort to show new stuff rather than just improvements of old stuff from now on! Even if it's small!

C U TMR! (I hate text speak) ;p

Sam

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#071. Happy New Year / Announcement!
January 1st 20:20, (Tokyo)

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HAPPY NEW YEAR!

Check out the video for the special announcement! Anyway, thanks for your support as always!

Sam

Click here to view older posts! (Entries #61-70)

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